Roast Mutton – Designing Sclupting and Casting a Halfling Scale Sheep

28mm, Casting, Creatures, Fantasy, Sculpting, Warhammer Fantasy

As part of the preparation for Knavecon 2014 we ended up going for a Mordheim participation scenario which calls for livestock.  Last Saturday I attempted to buy some cheap plastic animals to be said livestock.  I was looking for the kind of plastic pigs, cows and sheep that we had as small kids.  This proved to be a tall order as I could not find a single diminutive creature to fit the bill.  Seeing as I had already spent half the day going around the city I figured that it would be a better use of my time to just sculpt some tiny critters and cast ’em up using Gildeo Siligum to create the mould and Prince August Model Metal lead/tin/bismuth alloy.

The finished Knavecon Sheep sculpt

The finished Knavecon Sheep sculpt

After getting to this stage I had some issues with the moulding process as the legs were a little too long to get a good 1 piece casting what with the hard to ventilate air pockets.  When I feck things up I just chalk it up to experience and move forward, such is the way of learning the ins and outs of casting.  Like all things the more experience you get fecking things up the less you feck it up in the future.

 

First "failed" casting effort

First “failed” casting efforts

in order to get a decent casting I ended up chopping off the legs and creating two moulds, one for the torso and one for the 4 legs.  The legs are simple and generic in design so that it matters little which side of the body they attach to – I basically cast as many as I could and put them in a big pile ready for cleaning and sticking to the sheep torsos.  Sticking the legs on is a little tedious, this would not be a desirable feature of a full production model!

First quick test paint job with the rest of the flock beginning to take shape

First quick test paint job with the rest of the flock beginning to take shape

So the end result is pretty good given the short time frame for execution of the idea.  As sculpts go it’s a little bit rough in places (although still way better than many so called professional sculpts I have come across over the years) but as I am under pressure to churn them out quickly they are perfectly fine for the job.  If I ever make some production animals I can obsess over the minute details then!

In terms of design she is specifically tailored for the vertically challenged races such as Halflings.  Obviously I favor caricature and slight anthropomorphic feel to my creatures over realism.  It makes more sense to me for animals for a fantasy game to be more like kids toys or TV shows than to be realistic looking.

I like to spend as much of my time wargaming in side splitting laughter as possible and cute characterful models really help.  If this kind of sculpt is not bringing a smile and a chuckle to the audience then I am not doing it right!

All in all how could I not be happy with how this one turned out?  Now to get busy making a flock of them for Saturday!

Human Slave Test Model

Slann, Warhammer Fantasy
The Warhammer Armies entry for Human Slaves

The Warhammer Armies entry for Human Slaves

 

Test model for the Human Slaves.  Based on the Perry twins Mahadist Ansar plastics.  I have opted to paint him a little like he is of Norse origin before his…reconditioning.  I like having them with the ridiculous leashes, it is suggestive of many things I want to associate with these unfortunates.  I am thinking of the captive pet humans in the movie La Planete Sauvage (Fantastic Planet) more and more as I work on these guys…

Green stuff collar and leash

Green stuff used for the collar, leash. ankle restraint as well as the top of the club

Human Slave FrontHuman Slave Left

Human Slave Front Right

Human Slave Front Back

Lizardmen Warriors

Fantasy, Slann, Warhammer Fantasy
The Lizardman Warriors entry from Warhammer Armies

The Lizardman Warriors entry from Warhammer Armies

This month sees me making an effort to get more Slann forces painted in preparation for the Oldhammer game we plan to run at Knavecon on 01 March.  We are using the Mordheim rules for this one so 30 odd models is lots for that system.  The Lizardmen here are Bob Olley sclpts (with the exception of perhaps the leader guy in the armour).  They have languished on my lead heap since the early 90’s so it is nice to finally get them painted!  I couldn’t afford to spend too long on them so I fell back on the standard drybrush and ink techniques, nothing too fancy there.  I couldn’t resist doing a little green stuff roots and leaves on the bases.  It didn’t delay the work flow as I needed to chop and disguise the integral bases with green stuff anyway.

 

Lizardman Warriors

Lizardman Warriors

 

The 10 Lizardmen takes the total up to 27 models painted for the Slann force.  The plan is to bulk up each of these units to bring them up to full combat strength for the army later on.  For now it’s fun coming up with the first bunch of models in each unit and integrating them into the developing army colour scheme.

The Slann warband so far...

The Slann warband so far…

 

Here is a close up of the Slann Hero who is now painted up well enough to be game ready.  Room for improvement on him later, as he is fun to paint he will end up being a time sink no doubt.

Slann Hero on Cold One

Slann Hero on Cold One

 

 

An Eldritch Gauntlet

An Eldritch Gauntlet

Skeletork

Fantasy, He-Ork and da Mastorks of da Yooniverse, Orks, Space Orks

After a weekends gaming shenanigans with Cheetor the painting muse was in effect.  At these sorts of events we inevitably get around to talking about some pretty esoteric project ideas and I usually don’t follow up on any of them…..usually….

Eternia's greatest humanitarian

YOU FOOL! Eternia’s greatest humanitarian

I first noticed the savage ork kit used for conversions on Mr. Saturday’s Mumblings where he used it to great effect building Fimir.  It was not until last weekend that the idea of kitbashing up a Skeletork with it came about.

Basic components

Basic components consist of a savage ork body, a jaw from a savage ork head, plastic ork skull and green stuff

This is the first stage of green stuffing

This is the first stage of green stuffing

2nd Stage of green stuffing, finishing the hood

Second stage of green stuffing, finishing the hood

I need a not-Panthor....I shall name her Pantrix

I need a not-Panthor….I shall name her Pantrix

Rear view of 2nd stage of green stuffing

Rear view of 2nd stage of green stuffing

Basic colours blocked in

Basic colours blocked in

Gratuitous ass shot...

Gratuitous ass shot…

So as you can see the savage ork kit has proved to be an excellent kit for projects set in Orkternia.  Below you can see the completed model.  Skeletork is a very versatile figure and he should expect to see service as a Wierdboy Warphead, Savage Ork Shamman, Chaos Sorcerer, Necromancer…..just about anything I can shoe horn him into.

I will have to add some accessories to him before he is truly completed.  He is just not right without that ram head staff thing.  I will make one and magnetise it to the model later when I have a little more time!

CURSE YOU HEEEEE-ORK!

CURSE YOU HEEEEE-ORK!

Skeletork's chiseled buttocks

Skeletork’s eye catching chiseled buttocks

There are more Orkternians that will be added to this modellers Yooniverse in time.  Please leave suggestions in the post box below (and I will ignore them FOOL).

 

Skeletor expounds his views on what Oldhammer is really about

Skeletor expounds his views on what Oldhammer is really about