This is just a quick round up of the project.
Painted squads first:
Works in progress. These are pretty much test models for squads I am planning on adding to the force:
This is just a quick round up of the project.
Painted squads first:
Works in progress. These are pretty much test models for squads I am planning on adding to the force:
So after some words with Sho3box last week I went for making the Badass Ogryn. The idea is to use the BattleMasters ogre as the base. The BattleMasters ogre is basically the same model in a larger scale, perfect for my needs in this project as I get to follow the same style closely in making this bigger than normal brute. Here the models are side by side for comparison.
Build involves chopping off the arms and shaving off any not needed details, fantasy equipment etc.
Armor is made from plasticard strips worried by a long nose pliers into shape.
Armor is stuck to the model using superglue (more sane people would probably use plastic cement, I am just impatient and demand immediate hold due to a low attention span). Unit badge is made by hole punching plasticard.
Badass Ogryn armor after supergluing onto the base model, not supergluing your fingers is like trying to eat a sugary doughnut without lickng your lips
Rough assembly with Blu-Tac:
After lots of green stuffing around the arms (with the aid of the clay shaper) its ready to paint up:
Badge indicates member of Ogryn squad designation “Happy Violence” attached to 13th Company 3rd Platoon
Lots of green stuff was needed around the neck and arms to achieve the more animated pose versus the stock model
Size comparison again:
Context with other models:
Of note is the 80’s style mohawk/crest thingie which is just a plastic HeroQuest ogre mowhawk transplant. The weapon choice is an interesting one. I didn’t really have a clue what to arm a Badass Ogryn with. The Ripper gun conversion I was building for the other Ogryns is simply too small for this brute. I didn’t really consider him the type of chap to be changing the mags in a heavy bolter or any of the other weapons I had lying about for that matter. I needed something simple and lethal. On a deep bits box rummage I came accross the old Space Orks plastic heavy weapon which happened to look like a plasma pistol in this guys hand. I was instantly sold on the look without really considering in game use – which has to be a good thing anyway. He should be fun to break out for scenario games, there are few things as fun in 40k than managing to get your ogryns to beat your opponents favorite troops to a bloody pulp if yer asks me!
Following on from feedback on the proto-ogryn (https://theottovonbismark.wordpress.com/2012/11/05/398/) we have the improved version of the HeroQuest ogryn.
I spent a bit of time over the last week sculpting a classic imperial guard circa 1989 helmet onto the plastic HeroQuest ogryn head using green stuff.
I took it at this stage and made a mold of it in silicon as I plan to make a few of these guys. I used lead to make a casting of it for this model.
The armor is much improved vs. the earlier version. The thicker plasticard used gives the model more visual weight than before and allows me to get nice battle damage effects on the plates. Use of a needle nose pliers on the plasticard allows me to shape and texture the plates in a pleasing manner. The head has been moved up the body a little to bring the posture back a little bit towards humanoid.
The bare feet were given some attention to give them similar footwear to the other guardsmen. Note his oldschool timepiece. I was going to give him a normal watch but Mrs. VonBismark suggested that I needed to go more low tech given the operator. It looks like he could kill with this watch.
The armor is heavier than the standard guardsman which is grand for this fellow given he is a sort of assault shock trooper. The unit badge gave me trouble. I could not find a suitable imperial transfer for it. I see him as being attached to the 3rd platoon so I gave him the platoon badge colours and it is always desirable to keep the same badge colours on such a small group of models. The transfer I went for was from the ork sheet which I painted over to get a nice inverted colour smiley face.
🙂
I like how this model came out in a number of ways but his very short legs still bother me a little. I learned a good bit from him and can quickly get the strongest points of this model created quickly again on the next one. That next version of the HeroQuest ogre will surely have some heavy modification lined up on the lower torso for this model, somewhat inspired by my reading up on converting space marines to truescale here:
Great site for green stuff conversion tips.
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