Epic 40k Ork Snakebite Clan

6mm, Casting, Orks, Sculpting

Recently I have been filled with desire to work on an old bucket list project of mine, a nicely painted Epic 40,000 force of orks.

Epic 40,000 Ork Snakebite Clan

I intend to play some games with them using the open source NetEpic rules (with some house rules tweaks to it to get rid of the templates as they tend to slow up the game and effectively reduce the available table space).

At 24 stands, the Snakebites are the most numerous Clan, with Goffs in 2nd place at 23!

Working on some scenic items to build up the battlezone thematically alongside the army would be ideal also.

Boss Nobz

To begin with, I decided that I would work on a Snakebite Clan as I have never in all my time painted a single Snakebite, and now I would paint 105 of them at 6/7mm (Epic scale is in fact a bit wobbly with sizes often dramatically different for infantry models – your average person would probably never notice it anyway).

Snakebite Boarboyz

As the Snakebites are supposed to be staunch traditionalists, I wanted them to have a lot of browns, green and metal with a smattering of primary spot colours – like classic fantasy orcs really.

Da Snakebite Boyz

The banners were done by carefully cutting out GW Ork transfer sheets to fit. The Nobz got a bit more attention than the boyz. I converted the Epic Ork Warlord to carry a power klaw cut from an Ork dreadnought. In game terms you have 4 identical stands but to my mind the whole Ork Clan should have the Warboss as the focal point, so there he is!

Snakebite Warboss and Nobz Bodyguard

As there are not a huge variety of models available, I decided that I would make my Snakebites unique by sculpting a special Ork to represent them.

My first 6mm sculpt of an Ork – clearly I am influenced by Aly Morrison’s large head Marauder Space Orks (Trish Carden made the ones with the Normal sized heads for the record)

I did a quick and dirty casting in lead from this – the detail is not quite as crisp as the original but more than adequate to express the idea in miniature.

While I was working on him, I started working on an Ork for when I get around to doing the Goff Clan. I think he is adorable so far <3.

Back on the Brian Nelson/Kev Adams influenced mode for this guy

So that’s a solid 600 points of stuff to begin with. I am looking to add some Squiggoths to this lot and perhaps some Stompas (as they move at about the same speed as the infantry).

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Sea Elemental

Uncategorized
Sea Elemental

This is the Sea Elemental from our upcoming “Terrors from the Deep” project.

The most excellent old style illustration was done by Mustapha @ Spevna Studio. It is drawn from the perspective of a sailor who has witnesses these monstrosities. Mus has a lovely woodcut feel to his work so we were very pleased to have a project that suited to his talents.

The initial design and sculpt was done by Doti. She took the classic Sea Elemental theme and added…seawater vomit. You can easily imagine sailors getting swept off the decks in a torrent of…..GROOOOLLSSSHHHHHCCCCCssssss.

Total Cult – Slanneshi Warband

28mm, Humans, Uncategorized, Warhammer 40K

Presenting my Slannesh cultists – at least the ones that I have finished anyway.

Cenobites1

Cenobites direct the faithful servants of Slannesh

 

I wanted to do this for a looooong time, so it was great to finally get to them.  These are chaos sorcerers with some high tech weapons attached to they can have some fun in the far future.

They are super nice guys and naturally they are now wearing their last victims.

Cultists

Fallen Guardsmen with Ex-Imperial Preacher – Kill! Maim! Burn!

Before you commit to the life of a cenobite, why not try out the lifestyle in the Cult Militant.  See if you have a vocation for sociopathic ultraviolence.

DaemonsOfSlannesh

Daemons of Slannesh – Fiend, Daemonette and Greater Daemon

The Classic set of Citadel Slanneshi Daemons are perfect for small skirmish games.

I had to do some conversion work on the Greater Daemon, she is really a composite of a couple of greater daemons rather than a stock model.  I sculpted the rearmost leg from Green Stuff.

Pyro1

Rogue Psyker – Pyrokinetic

This rouge psyker invariably accompanies this warband.  He is a classic armless metal Bratt model from Confrontation.  I have used the Soldiers of the Empire set to add the arms.  The force rod is simply a halberd cut strategically and carefully filed to flat ends.

Dark Elf Warband

28mm, Fantasy

It’s high time I took some pics of the Dark Elf Army Progress.  The force has been bolstered with the addition of some repeating crossbows and a Dark Elf Hydra.

Dark Elf Army Export 1600

Dark Elf Warband

The Hydra is a Grenadier model (and still available) but as my one had lost it’s tail I sculpted a stubby twin tail to replace it.

It will be fun to add some Witch Elves and more cavalry to this lot along with a sorceress to accompany the Witch Elves.

Frolmec Heads

Bizaza

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Frolmec Heads

The masters for the Frolmec heads Doti sculpted painted up to use as a jungle scatter terrain set.

They have simply been mounted on plasticard bases, with some foam card to make a simple step arrangement on a coupe of them.  Add texture and then paint.

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Bubbles explores the ancient ruins…

I am happy with the results, they will provide some much needed cover for my upcoming plans to play some of the new Games Workshop Kill Team.

 

Bretonnia Rules the Clichés

Man O'War, Uncategorized

The Golden Manatee, flagship of The Crimson Baguette unleashes a 4 dice broadside on a Chaos Dwarf Deathroller off the coast of Lyonesse, Bretonnia.

Recently my pal Cheetor, a long time devotee of Nurgle, had had a recurrence or Nurgle’s Rot what with all the sickeningly gorgeous new Age of Sigmar illustrations of all things Nurglitch.

This naturally led him to be titalated by the nautically themed nurgle elements.  In particular the Gutrot Spume special ability seemes to have intrigued him…

The mind wonders who is this Slime Fleet and what does it look like? And once you start looking at this gorgeous Mark Gibbons art you are thematically hooked…

 

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…leading to him wanting to try out Man O’War, by Stillman, Jones and King with a credit for Bryan Ansell in there to boot.

Man O’War is an old favorite of mine, so I jumped on the Man O’War bandwagon immediately.

 

Man O’War – Raging Sea Battles in The World of Warhammer

The atmosphere for the rules is provided by the wonderful artwork and writing by creative titans of that era.

This one is one of my favorite illustrations with a strong sense of the chaos of these fantastical naval actions.  The two factions are humans, Imperials and Bretonnians.

We see a Bretonnian Buccaneer, immobilised with it’s mast presumably shattered by cannonball.  Imperial Wolfships stand ready to ram a Bretonnian Galleon as it opens up a rolling broadside.  Desperate men crammed into rowing boats with the sharks circling in a feeding frenzy in the maelstrom of battle.

The Empire and Bretonnian fleets were the earliest fleet lists used in the games design making it apt they appear on the front cover of the rulebook.

 

Man O’War – Gameplay in Bullet Points

The game itself is a gem with 2 expansions which introduce Chaos, Sea Monsters and Flyers.  The basic game shipped with loads of card templates for ships and counters.  They are great for learning the game initially but tend to be costly in terms of table space.  Veteran players like us use smaller versions that can be marked with an erasable pen.  The visual design is great throughout on the card and counter elements etc.

  • It uses an IGOUGO system for movement with players taking it in turns to move a big ship (a Man O’War), or a squadron of small ships
  • Each ship takes its go, move, ram, shoot, board
  • Each ship has it’s own card to track damage, crew etc.  The card has locations with numbers which is what you need on a D6 to hit there.  The saving throw is printed on the card.  Locations have a damage count.  When it tops out you start rolling on criticals which do interesting things like kill crew or stop the ship from shooting for a turn etc.
  • Boarding actions are a matter of each player rolling a D6 and adding their crew value, the winner reduces the looser by 1 crew and then you roll again or cut contact, winners choice.  Defenders get the benefit of bonuses for grapeshot if they can place a template on your attacking ship
  • There are fun random upgrade Man O’War cards which add some spice to the capital ships that can be bought during fleet list creation, but every (non chaotic) admiral gets one for free on their flagship
  • Magic is usually low grade in this system, but sometimes it can tip a battle.  It’s fun when it works

Simple rules but generating a tactically deep and hilariously fun game that is over in under 2 hours.

 

Man O’War basic game contents.

 

 

Bretonnian Fleets

The Bretonnians in Man O’War are intended to be more advanced in technology than the Empire, the inverse of the land armies where it’s the Empire leading the way.  The Bretonnians have a close affinity with the Sea Elves and so presumably got some tips.

Games Workshop Bretonnian Galleon sculpted by Norman Swales, from my collection but not painted by me.  After years of looking at it, the scheme has grown on me!

While the Empire models have the box like design of early medieval shipping the Bretonnians have a sleeker look to them like later Tudor vessels, such as used by famous pirate lord Sir Frances Drake aka El Draque (The Dragon).  Ironically the English only started building these vessels upon instruction from King Philip II of Spain the last time he visited before it got all weird between England and Spain.

 

The historical ships the studio model (sculpted by Norman Swales) remind me very much of are these race built galleons from the 16th Century.

An Elizabethan race-built galleon.

Below is a lovely illustration from the rulebook of a Bretonnian Galleon.  This is very much the image I wanted to allude to with my flagship for this project.

Bretonnian Galleon.

To build my flagship I have used one of the ships from the boxed Dreadfleet game from Games Workshop.  I had this idea to replace the plastic sails with Man O’War paper sails the very first time I saw this model.  It’s only now years later that I am getting around to the idea, such is the way with hobby projects.  Replacing the masts is important so that I can get the model to gel with the traditional fleet looks I was after.

The Golden Manatee

In addition to changing the masts and sails, I removed a few millimeters of the hull all along the bottom of the model as I wanted to dispense with the bulky stock square base and keep my models free of inhibiting bases so I can easily slide them past each other in the melee of battle.  This lets the ship sit at the correct level on the flat sea of a Man O’War table.  I plan to do the same thing to the Heldenhammer from Dreadfleet when I come to paint my Imperial ships.

Broadside

 

Buccaneers

Note that these are not stock Games Workshop Buccaneers.  I don’t own any Buccaneer models from the old days so I just created my own Buccaneer design and home cast it.

Buccaneers – my own design and castings but using the Citadel Miniatures masts.

I don’t like the square sails on the GW Buccaneers so I used the triangular empire ones with some suitable designs.

It makes more sense to me that they would be using more advanced triangular designs whereas the Empire Wargalleys would possibly best use the square sail as seen on the pirate models in the basic game.  Rule of Cool means my Empire ships will get triangular sails though ;).  In the game the Buccaneer is faster than the Wargalley when the wind is not favorable.

 

To finish off this fleet I have the task of painting up 6 corsairs over the next 10 days, Oh My!

The Fleet

 

 

One last picture for those naysayers who think that the Dreadfleet ships are not suited to Man O’War, even going so far as to claim that there is a consistent scale in the studio models.

Dreadfleet is effectively compatible in scale to Man O’War models, the ships are just supposed to be special character larger than life, you dolts.