Hybork Warboss

28mm, Genestealers, Hybork, Orks, Sculpting, Space Orks, Warhammer 40K

Planning to play some 40k soon, and so am in the process of getting the orks into shape.  This fellow will act as Warboss for my Hybork heavy force.

Hybork Warboss

He has been on the project list since 2016, so great to get him finished ready to play some games with.

Conversion of the Black Reach Warboss.

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Total Cult – Slanneshi Warband

28mm, Humans, Uncategorized, Warhammer 40K

Presenting my Slannesh cultists – at least the ones that I have finished anyway.

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Cenobites direct the faithful servants of Slannesh

 

I wanted to do this for a looooong time, so it was great to finally get to them.  These are chaos sorcerers with some high tech weapons attached to they can have some fun in the far future.

They are super nice guys and naturally they are now wearing their last victims.

Cultists

Fallen Guardsmen with Ex-Imperial Preacher – Kill! Maim! Burn!

Before you commit to the life of a cenobite, why not try out the lifestyle in the Cult Militant.  See if you have a vocation for sociopathic ultraviolence.

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Daemons of Slannesh – Fiend, Daemonette and Greater Daemon

The Classic set of Citadel Slanneshi Daemons are perfect for small skirmish games.

I had to do some conversion work on the Greater Daemon, she is really a composite of a couple of greater daemons rather than a stock model.  I sculpted the rearmost leg from Green Stuff.

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Rogue Psyker – Pyrokinetic

This rouge psyker invariably accompanies this warband.  He is a classic armless metal Bratt model from Confrontation.  I have used the Soldiers of the Empire set to add the arms.  The force rod is simply a halberd cut strategically and carefully filed to flat ends.

Dark Elf Warband

28mm, Fantasy

It’s high time I took some pics of the Dark Elf Army Progress.  The force has been bolstered with the addition of some repeating crossbows and a Dark Elf Hydra.

Dark Elf Army Export 1600

Dark Elf Warband

The Hydra is a Grenadier model (and still available) but as my one had lost it’s tail I sculpted a stubby twin tail to replace it.

It will be fun to add some Witch Elves and more cavalry to this lot along with a sorceress to accompany the Witch Elves.

Frolmec Heads

Bizaza
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Frolmec Heads

The masters for the Frolmec heads Doti sculpted painted up to use as a jungle scatter terrain set.

They have simply been mounted on plasticard bases, with some foam card to make a simple step arrangement on a coupe of them.  Add texture and then paint.

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Bubbles explores the ancient ruins…

I am happy with the results, they will provide some much needed cover for my upcoming plans to play some of the new Games Workshop Kill Team.

 

Bretonnia Rules the Clichés

Man O'War, Uncategorized

The Golden Manatee, flagship of The Crimson Baguette unleashes a 4 dice broadside on a Chaos Dwarf Deathroller off the coast of Lyonesse, Bretonnia.

Recently my pal Cheetor, a long time devotee of Nurgle, had had a recurrence or Nurgle’s Rot what with all the sickeningly gorgeous new Age of Sigmar illustrations of all things Nurglitch.

This naturally led him to be titalated by the nautically themed nurgle elements.  In particular the Gutrot Spume special ability seemes to have intrigued him…

The mind wonders who is this Slime Fleet and what does it look like? And once you start looking at this gorgeous Mark Gibbons art you are thematically hooked…

 

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…leading to him wanting to try out Man O’War, by Stillman, Jones and King with a credit for Bryan Ansell in there to boot.

Man O’War is an old favorite of mine, so I jumped on the Man O’War bandwagon immediately.

 

Man O’War – Raging Sea Battles in The World of Warhammer

The atmosphere for the rules is provided by the wonderful artwork and writing by creative titans of that era.

This one is one of my favorite illustrations with a strong sense of the chaos of these fantastical naval actions.  The two factions are humans, Imperials and Bretonnians.

We see a Bretonnian Buccaneer, immobilised with it’s mast presumably shattered by cannonball.  Imperial Wolfships stand ready to ram a Bretonnian Galleon as it opens up a rolling broadside.  Desperate men crammed into rowing boats with the sharks circling in a feeding frenzy in the maelstrom of battle.

The Empire and Bretonnian fleets were the earliest fleet lists used in the games design making it apt they appear on the front cover of the rulebook.

 

Man O’War – Gameplay in Bullet Points

The game itself is a gem with 2 expansions which introduce Chaos, Sea Monsters and Flyers.  The basic game shipped with loads of card templates for ships and counters.  They are great for learning the game initially but tend to be costly in terms of table space.  Veteran players like us use smaller versions that can be marked with an erasable pen.  The visual design is great throughout on the card and counter elements etc.

  • It uses an IGOUGO system for movement with players taking it in turns to move a big ship (a Man O’War), or a squadron of small ships
  • Each ship takes its go, move, ram, shoot, board
  • Each ship has it’s own card to track damage, crew etc.  The card has locations with numbers which is what you need on a D6 to hit there.  The saving throw is printed on the card.  Locations have a damage count.  When it tops out you start rolling on criticals which do interesting things like kill crew or stop the ship from shooting for a turn etc.
  • Boarding actions are a matter of each player rolling a D6 and adding their crew value, the winner reduces the looser by 1 crew and then you roll again or cut contact, winners choice.  Defenders get the benefit of bonuses for grapeshot if they can place a template on your attacking ship
  • There are fun random upgrade Man O’War cards which add some spice to the capital ships that can be bought during fleet list creation, but every (non chaotic) admiral gets one for free on their flagship
  • Magic is usually low grade in this system, but sometimes it can tip a battle.  It’s fun when it works

Simple rules but generating a tactically deep and hilariously fun game that is over in under 2 hours.

 

Man O’War basic game contents.

 

 

Bretonnian Fleets

The Bretonnians in Man O’War are intended to be more advanced in technology than the Empire, the inverse of the land armies where it’s the Empire leading the way.  The Bretonnians have a close affinity with the Sea Elves and so presumably got some tips.

Games Workshop Bretonnian Galleon sculpted by Norman Swales, from my collection but not painted by me.  After years of looking at it, the scheme has grown on me!

While the Empire models have the box like design of early medieval shipping the Bretonnians have a sleeker look to them like later Tudor vessels, such as used by famous pirate lord Sir Frances Drake aka El Draque (The Dragon).  Ironically the English only started building these vessels upon instruction from King Philip II of Spain the last time he visited before it got all weird between England and Spain.

 

The historical ships the studio model (sculpted by Norman Swales) remind me very much of are these race built galleons from the 16th Century.

An Elizabethan race-built galleon.

Below is a lovely illustration from the rulebook of a Bretonnian Galleon.  This is very much the image I wanted to allude to with my flagship for this project.

Bretonnian Galleon.

To build my flagship I have used one of the ships from the boxed Dreadfleet game from Games Workshop.  I had this idea to replace the plastic sails with Man O’War paper sails the very first time I saw this model.  It’s only now years later that I am getting around to the idea, such is the way with hobby projects.  Replacing the masts is important so that I can get the model to gel with the traditional fleet looks I was after.

The Golden Manatee

In addition to changing the masts and sails, I removed a few millimeters of the hull all along the bottom of the model as I wanted to dispense with the bulky stock square base and keep my models free of inhibiting bases so I can easily slide them past each other in the melee of battle.  This lets the ship sit at the correct level on the flat sea of a Man O’War table.  I plan to do the same thing to the Heldenhammer from Dreadfleet when I come to paint my Imperial ships.

Broadside

 

Buccaneers

Note that these are not stock Games Workshop Buccaneers.  I don’t own any Buccaneer models from the old days so I just created my own Buccaneer design and home cast it.

Buccaneers – my own design and castings but using the Citadel Miniatures masts.

I don’t like the square sails on the GW Buccaneers so I used the triangular empire ones with some suitable designs.

It makes more sense to me that they would be using more advanced triangular designs whereas the Empire Wargalleys would possibly best use the square sail as seen on the pirate models in the basic game.  Rule of Cool means my Empire ships will get triangular sails though ;).  In the game the Buccaneer is faster than the Wargalley when the wind is not favorable.

 

To finish off this fleet I have the task of painting up 6 corsairs over the next 10 days, Oh My!

The Fleet

 

 

One last picture for those naysayers who think that the Dreadfleet ships are not suited to Man O’War, even going so far as to claim that there is a consistent scale in the studio models.

Dreadfleet is effectively compatible in scale to Man O’War models, the ships are just supposed to be special character larger than life, you dolts.

Bubbles

Bizaza

Bubbles is a character created and sculpted by Doti as part of our upcoming Kickstarter for Katsina Miniatures.  He is a resin master which we recently were sent by Zealot miniatures.

Bubbles is an animal handler, specialising in spiders.  He holds a control crystal in his hand.  The moss is a magical symbiotic organism I believe.

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Bubbles

Bubbles is anatomically and mentally asymmetrical and proud.  He has a lot of ritual scarring which is especially a thing with the Bizaza who deal with beasts of burden and slaves.

The quality of casting is excellent as usual from Zealot.  I can’t recommend these guys enough.

 

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Bubbles butt

 

 

Bubbles has the standard colour scheme I am using on any of the newer ones I have painted.  I like this classic froggy green and have tried to keep it brighter than my usual approach.

Dark Riders

Dark Elves, Warhammer Fantasy

Dark Riders

I have recently added some light cavalry to the force for some mobility and firepower on the flanks.  I prefer lighter cavalry for the Dark Elves as it fits with my vision of their ambush oriented hit and run style tactics.

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Dark Riders

The models are from Marauder miniatures, except for what I assume is a drow from the D&D range – he is a cool sculpt anyway.

Leading them we have a Lv 10. Witch-Helm riding a Cold One.

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The force is shaping up nicely now.  A couple of more units and it will be a rounded out fighting force.

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Next we need to add some of the infamous Dark Elf Repeating Crossbows to this lot….until next time.